Free play needs a free account. Cancel the Pass anytime.
What’s in the box
Hearthsea is a hex-island trading board game for 2 to 6 players that runs in your web browser. You settle an island, collect resources on the dice, trade, and build until someone reaches the target score.
The island in the header is the real game board, playing itself.
16 maps
Seven Classic islands and nine Seafarers scenarios, each in small, standard or large.
2 to 6 players
Any mix of friends and computer rivals, on one device or across the internet.
3 kinds of rival
Settler, Merchant and Veteran. They make trade offers of their own and weigh yours before answering.
12 painted settlers
Plus animal settlers you can dress yourself, from llamas and foxes to owls and bears.
21 trophies
Bronze, silver and gold, with experience points and levels up to 20.
1 sea expansion
Seafarers adds ships, gold fields, a pirate and fog that hides what lies offshore.
Two ways to play
Classic island
Free to start
One island ringed by harbors, and every player fighting over the same coast. The robber starts in the desert, sixes and eights never touch, and every trade you make helps somebody else too.
Play to
10 points, or set your own
Free maps
Standard and Balanced
With the Pass
Big Island, Harbormaster, The Oases, The Crossroads and Twin Valleys
The home island is only the start. Build ships to carry your trade route across open water to the outer isles, where gold fields pay any resource you name. A pirate works the sea lanes, and your first settlement on each new island is worth 2 extra points.
Play to
12 to 14 points, by map
Maps
New Shores, Four Islands, Fog Islands, Through the Desert, Six Islands, Drought, Treasure Islands, Oceania and Archipelago
A game of Hearthsea runs on one loop: the dice decide what the island gives, and you decide what to do with it. Your first game is guided, so you can learn it by playing.
Place two settlements and two roads before the first roll. Corners that touch busy numbers like 6 and 8 pay out most often.
Harvest on the dice
Every turn opens with two dice rattling in a wooden tray. Each settlement beside a hex showing that number collects its resource: wood, brick, wool, grain or ore.
Trade
Short on brick and drowning in wool? Offer a swap to the other players, or trade with the bank at 4:1. A harbor gets you a better rate.
Build
Spend your cards on roads, settlements, cities and development cards. A city collects double, so upgrading your best corner early pays off for the rest of the game.
Race to ten
Settlements score 1, cities 2. The longest road and the largest army are worth 2 more each. Hit 10 on your own turn and you win.
Choose who sits at your table
Twelve painted settlers, each with a face you’ll learn to read across the board. Or build your own settler, human or animal, in the same outfits.
Free
6 characters
Hearthsea Pass
Every standard character
Premium skins and animals
$1 to $4 each, or 3 for $4. Yours to keep.
Skins change how you look. They never change how you play.
A shelf for every win
Every game earns experience, and every level up to 20 says how far you’ve come. Trophies for single-player and multiplayer games are kept on separate shelves.
Bronze
Founder. Win a game.
Silver
Fog walker. Uncover 10 fog hexes.
Silver
Master of the sea. Win a Seafarers game.
Gold
Veteran slayer. Win against three Veteran rivals.
Gold
Swift founding. Win in 25 rounds or fewer.
Gold
Cartographer. Play every scenario at least once.
Free to play. $5 a month to play together.
No ads and no trial clock. The free game stays free; the Pass is for when you want friends, strangers and every map.
Yes. You can play Hearthsea free in your browser against computer rivals, on the Classic Standard and Balanced maps, with six characters, trophies and levels. Friends can also share one device and pass it between turns. You need a free account to play, made with an email address or Google.
What does Hearthsea Pass include?
Hearthsea Pass costs $5 a month. It adds online games with friends, same-Wi-Fi play and matchmaking, all seven Classic maps, map size and fog settings, every standard character, and stats synced to your account.
How much is Seafarers?
Seafarers is a $5 a month add-on to Hearthsea Pass, so the two together cost $10 a month. It unlocks all nine Seafarers maps, online and offline, with ships, gold fields, a pirate and fog.
Can I cancel Hearthsea Pass anytime?
Yes. Cancel from your account whenever you like. The Pass keeps working until the end of the month you paid for, then your account goes back to free. Your trophies, levels and any skins you bought stay with you.
Can I play Hearthsea online with friends?
Yes, with Hearthsea Pass. Create a private room and share its code, or invite friends from your friends list. Fill empty seats with computer rivals. If someone drops out, they have two minutes to rejoin before a computer player takes over.
Can we play together on the same Wi-Fi?
Yes, with Hearthsea Pass. When you host on a shared Wi-Fi network, Hearthsea shows a QR code and a local address. Everyone else scans it with their phone and joins the same table, no app needed.
What devices does Hearthsea work on?
Hearthsea runs in modern web browsers on phones, tablets, laptops and desktops. There is nothing to install. On a phone, turn it sideways and the island fills the screen with the controls along the edges.
Do premium skins change how the game plays?
No. Premium skins and animal settlers are cosmetic only. They cost $1 to $4 each, or $4 for a bundle of three, and you keep them for good. Nothing you can buy makes you stronger at the table.
Can I play against the computer?
Yes, for free. Choose Settler, Merchant or Veteran rivals for each seat. Computer players take their own turns, build toward the win, and make and answer trade offers, so you bargain with them as you would across a real table.
How do you win a game of Hearthsea?
Reach the target score on your own turn. Settlements are worth 1 point, cities 2, victory point cards 1, and Longest Road and Largest Army 2 each. Classic games run to 10 points by default and Seafarers maps to 12, 13 or 14.
The board is set and the lamp is lit
Three rivals are already at the table, and the first roll is yours.