Hearthsea

Hearthsea Settle the island, trade for what the dice won’t give you, and race your friends to ten.

Play free in your browser against computer rivals. Hearthsea Pass adds online games with friends, matchmaking and every map for $5 a month.

Free play needs a free account. Cancel the Pass anytime.

What’s in the box

Hearthsea is a hex-island trading board game for 2 to 6 players that runs in your web browser. You settle an island, collect resources on the dice, trade, and build until someone reaches the target score.

The island in the header is the real game board, playing itself.

  • 16 maps

    Seven Classic islands and nine Seafarers scenarios, each in small, standard or large.

  • 2 to 6 players

    Any mix of friends and computer rivals, on one device or across the internet.

  • 3 kinds of rival

    Settler, Merchant and Veteran. They make trade offers of their own and weigh yours before answering.

  • 12 painted settlers

    Plus animal settlers you can dress yourself, from llamas and foxes to owls and bears.

  • 21 trophies

    Bronze, silver and gold, with experience points and levels up to 20.

  • 1 sea expansion

    Seafarers adds ships, gold fields, a pirate and fog that hides what lies offshore.

Two ways to play

A painted farming village above golden fields, with a road winding toward a harbor at sunset.

Classic island

Free to start

One island ringed by harbors, and every player fighting over the same coast. The robber starts in the desert, sixes and eights never touch, and every trade you make helps somebody else too.

Play to
10 points, or set your own
Free maps
Standard and Balanced
With the Pass
Big Island, Harbormaster, The Oases, The Crossroads and Twin Valleys
Watch for
The robber, who blocks a hex and steals a card
Play Classic free
A painted couple on a wooden pier watching a tall ship sail toward distant islands.

Seafarers

+$5 a month add-on

The home island is only the start. Build ships to carry your trade route across open water to the outer isles, where gold fields pay any resource you name. A pirate works the sea lanes, and your first settlement on each new island is worth 2 extra points.

Play to
12 to 14 points, by map
Maps
New Shores, Four Islands, Fog Islands, Through the Desert, Six Islands, Drought, Treasure Islands, Oceania and Archipelago
You build
Everything in Classic, plus ships
Needs
Hearthsea Pass
See Seafarers pricing

Your friends, at the same table, from anywhere

With Hearthsea Pass the game goes online. Everyone sees the same island, the same dice and the same trades as they happen.

  • Private rooms

    Create a room and send the code, or invite people from your friends list. Fill empty seats with computer rivals.

  • Same Wi-Fi

    Playing in one house? The host’s screen shows a QR code. Everyone else scans it with their phone and sits down.

  • Matchmaking

    Pick a mode, a map size and how many players, and Hearthsea seats you with other people looking for the same game.

  • Dropped signal

    Lose your connection and you have two minutes to rejoin. After that a computer player keeps your seat warm so the game goes on.

Free without the Pass: pass one phone or tablet around the table between turns.

Get Hearthsea Pass

From two lonely settlements to ten points

A game of Hearthsea runs on one loop: the dice decide what the island gives, and you decide what to do with it. Your first game is guided, so you can learn it by playing.

Read the full rules
  1. Settle

    Place two settlements and two roads before the first roll. Corners that touch busy numbers like 6 and 8 pay out most often.

  2. Harvest on the dice

    Every turn opens with two dice rattling in a wooden tray. Each settlement beside a hex showing that number collects its resource: wood, brick, wool, grain or ore.

  3. Trade

    Short on brick and drowning in wool? Offer a swap to the other players, or trade with the bank at 4:1. A harbor gets you a better rate.

  4. Build

    Spend your cards on roads, settlements, cities and development cards. A city collects double, so upgrading your best corner early pays off for the rest of the game.

  5. Race to ten

    Settlements score 1, cities 2. The longest road and the largest army are worth 2 more each. Hit 10 on your own turn and you win.

Choose who sits at your table

Twelve painted settlers, each with a face you’ll learn to read across the board. Or build your own settler, human or animal, in the same outfits.

Free
6 characters
Hearthsea Pass
Every standard character
Premium skins and animals
$1 to $4 each, or 3 for $4. Yours to keep.

Skins change how you look. They never change how you play.

  • A young settler with dark curls and a russet cloak
  • A red-haired settler with a braid and a mustard shawl
  • A bearded sea captain in a navy coat
  • An old fisherman with a white beard and a cap
  • A smiling blacksmith in a leather apron
  • A grey-haired scholar in spectacles
  • A shepherd with a red scarf and a crook
  • A merchant in a red silk jacket
  • A freckled farmer in a straw hat holding wheat
  • A miner with a lamp on his helmet
  • A white-haired woman in a dark hooded cloak
  • A red-bearded sailor in a knit cap
A painted harbor town celebrating at sunset, banners flying from the castle.

A shelf for every win

Every game earns experience, and every level up to 20 says how far you’ve come. Trophies for single-player and multiplayer games are kept on separate shelves.

  • Bronze

    Founder. Win a game.

  • Silver

    Fog walker. Uncover 10 fog hexes.

  • Silver

    Master of the sea. Win a Seafarers game.

  • Gold

    Veteran slayer. Win against three Veteran rivals.

  • Gold

    Swift founding. Win in 25 rounds or fewer.

  • Gold

    Cartographer. Play every scenario at least once.

Free to play. $5 a month to play together.

No ads and no trial clock. The free game stays free; the Pass is for when you want friends, strangers and every map.

Free

$0

For learning the game and playing on your own.

  • Games against computer rivals
  • Classic Standard and Balanced maps
  • Pass-and-play on one device
  • 6 characters
  • Trophies and levels
Play free

Needs a free account.

Hearthsea Pass

$5 a month

For playing with friends, online or in the same room.

  • Everything in Free
  • Online games with friends
  • Same-Wi-Fi play
  • Matchmaking
  • All 7 Classic maps
  • Map size and fog settings
  • Every standard character
  • Stats synced to your account
Get Hearthsea Pass

Cancel anytime.

Seafarers

+$5 a month

An add-on to the Pass, for open water and outer isles.

  • All 9 Seafarers maps
  • Online and offline
  • Ships, gold fields, the pirate and fog
Add Seafarers

Needs Hearthsea Pass. $10 a month together.

Premium skins and animal settlers: $1 to $4 each, or 3 for $4. One-time purchases you keep, on any plan. Cosmetic only.

Compare plans
FeatureFreePassPass + SeafarersSeafarers
Price$0$5 a month$5/mo$10 a month$10/mo
Games against computer rivalsIncludedIncludedIncluded
Pass-and-play on one deviceIncludedIncludedIncluded
Classic maps2 of 7All 7All 7
Map size and fog settingsNot includedIncludedIncluded
Online games with friendsNot includedIncludedIncluded
Same-Wi-Fi playNot includedIncludedIncluded
MatchmakingNot includedIncludedIncluded
Seafarers mapsNot includedNot includedAll 9
Characters6All standardAll standard
Stats synced to your accountNot includedIncludedIncluded
Trophies and levelsIncludedIncludedIncluded
Premium skins and animals$1–$4 each$1–$4 each$1–$4 each

Prices in US dollars, as of 6 October 2026. Full pricing details

Questions people ask

Is Hearthsea free to play?

Yes. You can play Hearthsea free in your browser against computer rivals, on the Classic Standard and Balanced maps, with six characters, trophies and levels. Friends can also share one device and pass it between turns. You need a free account to play, made with an email address or Google.

What does Hearthsea Pass include?

Hearthsea Pass costs $5 a month. It adds online games with friends, same-Wi-Fi play and matchmaking, all seven Classic maps, map size and fog settings, every standard character, and stats synced to your account.

How much is Seafarers?

Seafarers is a $5 a month add-on to Hearthsea Pass, so the two together cost $10 a month. It unlocks all nine Seafarers maps, online and offline, with ships, gold fields, a pirate and fog.

Can I cancel Hearthsea Pass anytime?

Yes. Cancel from your account whenever you like. The Pass keeps working until the end of the month you paid for, then your account goes back to free. Your trophies, levels and any skins you bought stay with you.

Can I play Hearthsea online with friends?

Yes, with Hearthsea Pass. Create a private room and share its code, or invite friends from your friends list. Fill empty seats with computer rivals. If someone drops out, they have two minutes to rejoin before a computer player takes over.

Can we play together on the same Wi-Fi?

Yes, with Hearthsea Pass. When you host on a shared Wi-Fi network, Hearthsea shows a QR code and a local address. Everyone else scans it with their phone and joins the same table, no app needed.

What devices does Hearthsea work on?

Hearthsea runs in modern web browsers on phones, tablets, laptops and desktops. There is nothing to install. On a phone, turn it sideways and the island fills the screen with the controls along the edges.

Do premium skins change how the game plays?

No. Premium skins and animal settlers are cosmetic only. They cost $1 to $4 each, or $4 for a bundle of three, and you keep them for good. Nothing you can buy makes you stronger at the table.

Can I play against the computer?

Yes, for free. Choose Settler, Merchant or Veteran rivals for each seat. Computer players take their own turns, build toward the win, and make and answer trade offers, so you bargain with them as you would across a real table.

How do you win a game of Hearthsea?

Reach the target score on your own turn. Settlements are worth 1 point, cities 2, victory point cards 1, and Longest Road and Largest Army 2 each. Classic games run to 10 points by default and Seafarers maps to 12, 13 or 14.

The board is set and the lamp is lit

Three rivals are already at the table, and the first roll is yours.